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Sr. Game Developer
Santiago, Chile · Rio de Janeiro, Brazil
I’m a Sr. Game Developer with experience delivering cross-platform games for mobile and PC. Location-wise, I split my time between Santiago, Chile and Rio de Janeiro, Brazil.
I’ve been coding and building games as a hobby since I was a kid. At 16 I focused on learning more powerful tools like Unity, and later, at 19, I formally studied Computer Science at UFRRJ, while also taking acting lessons — then shifted my focus to game development at IFRJ a few years later.
My first official game, SpaceCows, was released in 2016. Since then I’ve participated in over 10 game jams, contributed to various freelance projects, and worked on multiple commercial titles — including NFL Clash, AEW: Figure Fighters, and Valiants: Arena.
I’ve also led distributed teams, built scalable pipelines, developed tools that enhance both gameplay and the development process, mentored juniors, worked on continuous team feedback, and taken on internal responsibilities that helped develop my leadership and soft skills.
I’m passionate about creating polished, player-centric experiences, writing reusable code, and building efficient workflows that empower teams to do their best work.
Here you’ll find a selection of my work — tools, game jam experiments, and professional titles.
Want to see what I've built?