René Abreu

René Abreu

Sr. Game Developer

Santiago, Chile · Rio de Janeiro, Brazil

Sr. Game Developer with 10+ years shipping cross-platform titles — from solo jam games to commercial releases with global studios.

Featured Projects

Check out some of my latest game development projects and interactive experiences.

Work Experience

Commercial titles, contracted work, and indie projects I've contributed to.

Career Break

Sabbatical & Independent Projects
sabbatical
Sep 2025 — Present Santiago, Chile · Rio de Janeiro, Brazil

Intentional time off after Valiants: Arena to attend to personal and family matters, while staying technically active through Croakpad — an early-stage indie studio I'm starting with a friend — alongside HomeLab work, independent tooling projects and a small side business.

Stepped away from full-time work to handle family and personal commitments split between Brazil and Chile
Co-founded Croakpad with a friend and started developing Corazon, a suite of 10+ Unity packages/tools
Continued building The Ultimate Lazy Dev — an ongoing personal toolset for solo and small-team Unity development
Unity C# Linux Docker Self-Hosting +1 more
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Vortrius

Vortrius

Sr. Unity Developer / Tech Lead
full-time
Mar 2024 — Aug 2025 Remote

Joined Valiants: Arena post-alpha as Sr. Game Developer and later took over as Tech Lead — focused on tooling, packages, build pipelines, and live operations across PC, Mac, iOS and Android.

Joined Valiants: Arena post-alpha as Sr. Game Developer; took over as Tech Lead after the previous Tech Lead stepped down
Built reusable packages (first task post-alpha), the Google-Sheets-to-JSON GameData pipeline, and the request/queue system feeding Logs and Analytics services (PaperTrail, Loggly, New Relic, internal)
Built game stats fully end-to-end (server-side Quantum plugin), plus IAP, gacha, Team Management, Training Center, skin system, and the in-editor debug menu
Unity C# Photon Quantum Amazon AWS GitHub Actions +3 more
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Globant

Globant

Sr. Game Developer / Tech Lead
full-time
Feb 2021 — Mar 2024 Remote

Progressed from mid-level to senior developer across NFL Clash and AEW: Figure Fighters, leading distributed teams and managing full app store release cycles.

Led development on NFL Clash as Tech Lead — LiveOps, features, and shared systems
Transitioned to AEW: Figure Fighters as Tech Lead and later managed the distributed team
Oversaw app store submissions, soft launches, and versioning via TestFlight and Google Play
Unity C# Git Perforce GitHub Actions +4 more
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Giant Monkey Robot

Giant Monkey Robot

Programmer
full-time
Feb 2020 — Feb 2021 Remote

Contributed to NFL Clash — a competitive mobile football game — developing gameplay features, LiveOps updates, and reusable SDK tooling.

Developed and maintained gameplay features and LiveOps updates for NFL Clash
Supported SDK development for reuse across Clash-style games
Worked on a 30+ person distributed team
Unity C# Photon Quantum PlayFab Git
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MTI Studio

MTI Studio

Unity Developer
contract
Nov 2019 — Feb 2020 Rio de Janeiro, Brazil

Developed features and improvements for enterprise Unity applications, including projects for Globo, with a focus on internal tooling and workflow optimizations.

Developed features for enterprise Unity apps, including Globo projects
Built internal tooling and Unity-based workflow optimizations
Unity C# Git
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Red Rail Games

Red Rail Games

Freelance Unity Developer
freelance
Apr 2019 — Apr 2019 Remote

Fixed critical bugs in a VR training simulator and built a data export tool for analyzing user performance in corporate simulations.

Fixed critical bugs in a VR training simulator for corporate safety use
Developed a data export and reporting tool for user performance analysis
Unity C# VR Git
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Gamer Trials

Gamer Trials

Full-Stack Developer
full-time
Nov 2018 — Jan 2019 Rio de Janeiro, Brazil

Full-stack role combining server infrastructure work, React landing pages, a Unity playtesting feedback plugin, and QA support for indie game studios.

Assisted server migration using Docker, AWS, Go, Python, and Angular
Built landing pages in React
Developed a Unity plugin enabling real-time playtest feedback collection
Unity C# React Docker Amazon AWS +4 more
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Arcolabs

Arcolabs

Unity Developer / Project Manager
full-time
Sep 2017 — Dec 2018 Rio de Janeiro, Brazil

Lead programmer and later project manager on Game do Corinthians (iOS/Android), and contributor to PlayStats, an in-house backend platform centralizing game data.

Led programming on Game do Corinthians (iOS/Android) with a team of 3 developers
Took over as Project Manager after the original PM left — handled planning, coordination, and delivery
Collaborated on PlayStats, an in-house backend platform centralizing game data across company projects
Unity C# Git Trello Google Docs
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Blue Hill Games

Blue Hill Games

Co-Founder / Lead Programmer
part-time
Apr 2017 — May 2018 Rio de Janeiro, Brazil

Co-founded the studio and led development of Wired, a PC puzzle-platformer selected for Playbor's Pre-Acceleration program and showcased at Game XP / Rock in Rio 2017.

Co-founded Blue Hill Games with Lucas Pereira
Led all programming on Wired — solo developer responsible for the full codebase
Wired selected for Playbor's Pre-Acceleration program and incubated at Silício Fluminense
Unity C# Git Trello
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Skills & Expertise

My expertise spans game development, programming, design, and engineering leadership.

Unity

Unity

Game Engine

C#

C# / Programming

Primary Language

Game Design

Game Design

Mechanics & Systems

Leadership

Tech Leadership

Team & Pipelines

Get In Touch

I'm always interested in new opportunities and collaborations. Feel free to reach out if you'd like to work together or just say hello.