Commercial titles, contracted work, and indie projects — a timeline of my game development career.
Intentional time off after Valiants: Arena to attend to personal and family matters, while staying technically active through Croakpad — an early-stage indie studio I'm starting with a friend — alongside HomeLab work, independent tooling projects and a small side business.
Joined Valiants: Arena post-alpha as Sr. Game Developer and later took over as Tech Lead — focused on tooling, packages, build pipelines, and live operations across PC, Mac, iOS and Android.
Progressed from mid-level to senior developer across NFL Clash and AEW: Figure Fighters, leading distributed teams and managing full app store release cycles.
Contributed to NFL Clash — a competitive mobile football game — developing gameplay features, LiveOps updates, and reusable SDK tooling.
Developed features and improvements for enterprise Unity applications, including projects for Globo, with a focus on internal tooling and workflow optimizations.
Fixed critical bugs in a VR training simulator and built a data export tool for analyzing user performance in corporate simulations.
Full-stack role combining server infrastructure work, React landing pages, a Unity playtesting feedback plugin, and QA support for indie game studios.
Lead programmer and later project manager on Game do Corinthians (iOS/Android), and contributor to PlayStats, an in-house backend platform centralizing game data.
Co-founded the studio and led development of Wired, a PC puzzle-platformer selected for Playbor's Pre-Acceleration program and showcased at Game XP / Rock in Rio 2017.
Check out the projects I worked on, or get in touch directly.