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SpaceCows

An arcade mobile game where you pilot a UFO and abduct as many cows as you can before time runs out — self-published on Google Play.

SpaceCows

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SpaceCows is an arcade mobile game self-published on Google Play in August 2016. It started one night in September 2015 — originally under the working title Alienator — and grew into a four-month polish-and-ship cycle that became my first shipped game.

Designed and built in collaboration with Andressa Kranen, who handled the art and helped shape the original game design.

About

SpaceCows is an arcade mobile game where you pilot a UFO and abduct as many cows as you can before time runs out.

The Story Behind SpaceCows

One night in September 2015 I told Andressa Kranen that I wanted to be a game developer but wasn’t sure I was good enough. She pushed past my insecurities, and we spent the rest of that same night designing the game together and producing the first art assets — all in a single session.

The next morning I started implementing it. By the end of that day there was a playable first version, called Alienator at the time.

From there it became a four-month polish-and-ship cycle: gameplay tuning, art revisions, store assets, and the rename to SpaceCows before the August 2016 launch on Google Play. It was my first shipped game and the project that proved to me I could actually do this.

My Role

  • Concept & game design — together with Andressa during that first night, then refined through the four-month build
  • Programming — full implementation in Unity, from the prototype build the morning after through to the released version
  • Art — Andressa handled the bulk of it; I contributed where needed
  • Self-publishing — store setup, build configuration, and Google Play release

Credits

  • René Abreu — Programmer & Game Designer
  • Andressa Kranen — Artist

Special Thanks

  • Ingo Lyrio — Soundtrack

Download

Contact

Feel free to contact me if you want to know more about my role in this or other projects.

Highlights

  • Arcade cow abduction gameplay
  • Mobile-optimized touch controls
  • Self-published on Google Play
  • 4-month development cycle
  • 2-person team

Interested in Working Together?

I'm always open to discussing new opportunities and collaborations. Let's create something amazing together!