A Unity Editor plugin for flexible, configurable object spawning — open source, built and published solo on GitHub.
UltimateSpawner is an open-source Unity Editor plugin that provides a flexible, configurable system for object spawning. Built as a personal project to solve a recurring problem in game development — managing complex spawn logic cleanly — and released publicly on GitHub.
UltimateSpawner is a Unity Editor plugin providing a flexible, configurable object spawning system. Built to solve a recurring pain point in game development — managing spawn logic without cluttering game code — and released openly on GitHub for other developers to use.
Solo project — designed, built, and published by me. Covers editor UI, spawning logic, and configuration serialization.
Feel free to contact me if you want to know more about my role in this or other projects.
A match-3 mobile game for Corinthians fans — officially licensed, released on Android and iOS, with minigames and collectible cards.
An Android platformer where Abel, a circus janitor, dreams of becoming a clown — developed as a college project at IFRJ, which led to the founding of Blue Hill Games.
I'm always open to discussing new opportunities and collaborations. Let's create something amazing together!