A PC puzzle-platformer prototype where you play as Ohm, a robot navigating a government spaceship by rerouting its own wiring — selected for Playbor's Pre-Acceleration program.
Blue Hill Games ↗



Wired is a PC puzzle-platformer prototype developed at Blue Hill Games. You play as Ohm, a small robot aboard a government spaceship, using wire-based puzzles to navigate and stop the ship. The project was selected for Playbor's Pre-Acceleration program, incubated at Silício Fluminense, and showcased at Game XP (Rock in Rio 2017) and Novembre Numérique at Institut Français du Brésil.
Wired was never commercially released. We built additional internal versions during the acceleration program that never went public, and eventually shelved the project.
Wired is a puzzle-platformer where you play as Ohm, a small robot stuck aboard a government spaceship. Reroute the ship’s wiring to bypass obstacles, solve puzzles, and escape.
The game was developed at Blue Hill Games during Playbor’s Pre-Acceleration program and incubated at Silício Fluminense (IFRJ). It was showcased at Game XP during Rock in Rio 2017 and at BiblioMaison during Novembre Numérique, representing Brazilian indie development at the Institut Français du Brésil.
The game was not commercially released — it remains a demo-level build.
I was the sole programmer for the entire game — responsible for all gameplay systems, the level editor tileset, and project management as the technical lead of a 4-person team (design, art, and sound included).
Feel free to contact me if you want to know more about my role in this or other projects.
An Android platformer where Abel, a circus janitor, dreams of becoming a clown — developed as a college project at IFRJ, which led to the founding of Blue Hill Games.
A beauty salon mobile game for Android — my first freelance project, built solo in 3 weeks using Unity and C#.
I'm always open to discussing new opportunities and collaborations. Let's create something amazing together!